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Version 0.7.0 Feature Prioritization

🕑 Added 2020-05-26 23:00:07 +0000 UTC

Comments

Benoit Meilleur

What I'd love is multi-screen options. I DM with so many tools and pop ups! :D

Javerd

Can i take the code to make this or, can i made a script to this!?

Foundry Virtual Tabletop

Hey Javerd, neither of those are explicitly supported right now, but rerolling damage and choosing the better result isn't something that needs a specific feature to support, just roll damage twice when you choose to use the feature. For elemental adept this is already supported using the dice reroll syntax which you can include in your damage rolls.

Javerd

There are something to effective the use of two d&d feats: Savage attacker and Elemental Adept!? Something to help selecting and work in some dice's results!?

Foundry Virtual Tabletop

Hey Nestor - please do note that none of the options in the poll are specific to D&D5E and would all apply to any/every game system.

Néstor C.

As far i can see, not D&D players will lose almost always those kind of surveys, so meanwhile there was some interesting D&D feature on the poll, the rest of us will be forced to wait until future chances.

Andrew Gover

Maybe I just don't understand what Active Effects really is, but I can't believe that simple Fog of War isn't highest vote. For me, if I want to get a map ready on a moments notice, or I don't have the prep time needed to fully add in all the walls for dynamic FoW, that simple FoW feature is critical. Maybe because that is what I have been using with Maptools for so long. It would also make in-person play on a TV screen much easier to run and set up. Here's hoping Simple FoW to the top of the list. Everything else except curved walls just seems like icing on the cake, whereas Simple FoW seems like a core functionality need.

SoulCake

I meant something more like vision control for walls (more wall types/settings) rather than full multi-level support. But it's always nice to see that so many things are coming :)

wawgster

After watching a live stream on the wall creation, it would be nice to see a circular wall option creation

Foundry Virtual Tabletop

Bear in mind this is not an exhaustive list of all the future features which can or will be added. Support for multi-level maps will be largely a portion of the event triggers system rather than a separate mechanism

Edward Rehr

I was surprised not to see anything about multilevel map support as well. As an example, Arkenforge has a feature that lets you layer maps & walls onto a single scene.

sturtus

As I migrate my campaign over from Fantasy Grounds, the most useful feature of that VTT is the tracking of PC and NPC effects in DnD 5e. It makes the DM's role so much simpler and is an incredible time saver in combat. It's the main reason we moved from MapTool and Roll20. I really like Foundry and would love to see something like this implemented.

Zach Weisser

thanks so much. one more: are there shortcut keys like on roll20 ?

SoulCake

Damn, I would've really really liked some wall elevation system because that's not really something you can do with a module. But Active Effects are nice too.

David Berg

unfortunately the community card deck module is at best a work-around and it would be better to have one actually built into the core so it could simplify things. It would also make the system board game friendly and increase user audience.

Aaron Cammarata

Improved keyboard shortcuts, actually. Ex: Ctrl-1 through 0 to select chat, combat, scene, etc. tabs in the right toolbar, etc.

Gyro

Active effects already exists as a module. I would very much rather simple fog of war to work as then I can do some manual things that cannot be done with present functions. Ah well :(

Mark Mealman

Well, my thoughts on the card decks was for rules systems that rely on them. Savage Worlds uses card decks for initiative, chase rules and the drama deck. Torg uses several card decks as a core rules feature as well.

Johannes Luber

There is a community module for this already, so IMO less pressing to have it in core. I'm in favor of Active Effects System as well. Otherwise, the only other item I ran into myself by playing yet is the missing curved walls, but that is icing on the cake for now.

Hugo Prudente

The list is so good that it's really hard to choose 1, I want it all!

DamonReborn

Card Decks and Hands It's a core feature. And here that core feature is as valuable as curved wall. (Good Release but I will continue to support that this feature need to be done.)

Nicolas Dllx

I voted for Active effect system but al choice are good !

tim posney

No, you will remain a slave to the module indefinitely

Ally

I voted for active effects because a functioning active effects system (if it’s like a mashup of Magic Items and Dynamic Effects) would allow me to build myself a mini character creator - put all the properties associated with Elf (High) into one feat and... voila! Sooooooooo fast!!!

Adam

The Card Decks & Hands feature would be a nice touch for things such as D&D 5e's Deck of Illusion. But as much as I'd like that, it'd just be icing on the cake. There's more pressing options here. Improved Weather Effects would also be a nice touch, but again, icing on the cake. Now an Active Effects System, oh yeah, that's the meat in the burger.

Vicky Radcliffe

So many amazing things to look forward to, but Active Effects wins by a whisker for me.

Foundry Virtual Tabletop

I think that's probably expected. My own choices are ones that are important to do, but less glamorous.

Drunemeton

Yeah as much as I want Effects and Triggers added I see The Card request A LOT on the inter webs.

Drunemeton

https://foundryvtt.com/article/module-development/ https://foundryvtt.com/article/system-development/ https://foundryvtt.com/api/ API discussion: https://discord.gg/DAZhZ2

Youness Alaoui

Would love to retire Trigger Happy :)

Windwalker

I'd have liked most of these better than the sound part tbh. Still, can't wait to see what comes next :)

Sebastian Will

Effect system, oh my, would love to see that in core even if we needed to adjust the char parser - and it freed Tim for another amazing mod <3

Jeremy Regnerus

These are all such good choices. The agony of choosing just one.

Quirken

While these sound like nice features, none of them would be priorities to me. My vote would be "something else, unspecified." I would have voted for the audio playlist thing, but you already committed to that :P

Paulo R

Lets get those TRIGGGGEEERRRSSS!

Amazing Rando

Card Decks open up more RPGs to be played in Foundry.

Jordan Ramsdell

Aww, no option to vote on token action bars... :(

Zach Weisser

does anyone know where to find: (1) documentation for writing macros and (2) character-sheet-specific api's

Erik Wirtz

Hard choices: 1) Overlay Tiles 2) Event Triggers 3) Active Effects

tim posney

Would love to retire dynamiceffects

Sarah (ExpQuest)

These are all wonderful options and look forward to seeing many of them down the road. I'd be happy to see just about any of these in release 0.7. Great work!

Elvis Pereira

I can't choose only one! Why are you torturing me :(

James Miller

Simple fog of war! The rest are nice, but the simple fog of war is really essential.

Lensman

I want them all!!

Miriadis

Oh, no! Only one? D:

Can Dinçer

Active Effects System is mostly available through Dynamic Effects module.

DK

Can we have all? I'd like to have all %)

LordFluffy

Have to say that odd shaped tokens would be a big nice to have for me, especially on hex maps where anything larger than a single hex is weird

Rob

I've heard more than a few people say they'd like to see manual FoW manipulation available -- even that it's a deal-breaker for them. That said, curved walls and (not on the list) support for odd-shaped tokens -- for quadrupedal animals, for instance -- are also high as sought-after features.

Alena Organa

oof. All of these are amazing. I'm excited to see what come next!

JP80

i cant handle this .... too hard to decide !

Fuwakami Mana

That moment when you want everything, but you can only choose one option. (=^・^=)


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