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Update 0.9 Feature Prioritization Vote!

🕑 Added 2021-05-27 01:14:00 +0000 UTC

Comments

AnneGwynneRobson

Simple Fog of War gets my vote because I'm pivoting to using Foundry basically as a digital battlemap when playing in-person and it would make it a lot easier to unmask as players move minis into areas.

Tigon

So many great options!! While I personally would like to see the journal overhaul because it will DRAMATICALLY reduce my world building prep time as a DM I also see a ton of value in improving performance with Advanced Wall Types, placeable items and event triggers, despite my own wishes I think core functionality being able to support Cards probably benefits the application the most as a whole. Not only does Card Deck & Hands enable Foundry to then support many many games that have card mechanics, as well as in-world games at taverns and such, but if implemented properly, it could open up Foundry to be used for other card games such as MtG, Pokemon, Yu-Gi-Oh and the likes. Which could open the door to getting a licensing deal with WOTC for Foundry Ready books and adventures AND digital Magic The Gathering card packs, potentially opening a door for the D&D Beyond team to run a MtG arm as well. Journals would benefit ME the most, but I believe Card Decks & Hands will benefit Foundry the most, so it gets my vote.

Anthony Harris

Pretty sure this got added in 0.8. From the 0.8.0 release notes: "Foundry Virtual Tabletop supports a new "No-Canvas" mode which can be enabled via the Settings menu which bypasses rendering of the game canvas but still allows the remaining functionality of Foundry Virtual Tabletop to fully function. This is a client-side setting, designed to allow for individual users with less capable computer hardware to still interact with the other aspects of Foundry Virtual Tabletop without the additional hardware requirements that the WebGL canvas involve."

excel

I'd love to be able to rank vote some of this. Would make for more informed choices too. Journals, cards, canvas would be my choices (cards #1!)

cyril ronseaux

Damn! I only have one vote. Too bad, so many good things to come! Cards, Journals v2, Measured templates, canvas interactions... oh please please, all of that :D

Del Benjamin

Cards Please!

Daniel S.

Zoom/Pan options

David Prothero

I'm voting journals too. I think it adds to the versatility of the tool. Makes it more useful for DM's to not have to switch between their own notes and the VTT. Makes the VTT a useful note organization tool even for DM's running in-person games.

David Prothero

Ha, I've done this manually. Use a screenshot tool and paste it into Discord whenever there are material changes to the view.

David Prothero

What's the module Daniel S.?

Denise Atwood

Have you tried one of the other's screen sharing in Discord (or other) for the one slow computer to see the map? I know it's not ideal for combat but it's a sacrifice either way

Bradley Kriss

100% agree with this. I don't want to bash the current journal system because it's pretty good but I would love it to be expanded to support more styles, easier linking/embedding of other entries, ect.

Johnnie Marsden

My vote is for improving journals. A large portion of these improvements are looking to add to prep time. Triggers and wall types are not needed. Making the core experience better with an enhanced journal system will benefit directly game prep and play without additional DM workload. Thanks!

Naresea

Not on the list, but maybe we could have a non-canvas fallback for players with slow / old computers? It wouldn't have to have any of the current canvas features, just rendering the map and tokens at the right position as images. The GM's computer / server could render the scene with dynamic lighting etc. for them, export the canvas as image and stream it to them. P&P scenes normally don't change at a rate where you'd need high FPS, and rendering one extra image every ~10 seconds or so when a token is moved shouldn't be too much of a performance impact. Atm I have one player who more or less prevents all others from enjoying the majority of Foundry's features since his machine breaks when the scene gets bigger than 1080p or I activate dynamic lighting. I like the list, but most if not all of the features on it are already implemented by modules and usable, whereas a "low-performance" mode would be something that probably can only be done in the core software.

Vesa-Pekka Palmu

How about finalizing active effects and the roof system? Both are only on the early stages and as it stands now the roofs aren't really useful.

Gaëtan Perrault

Honestly, I think we need a good "phone access" feature set in general. If would be cool if things like Journal Entries or Actors actually had permalinks you could visit in order to see them. That stated, I think that's a whole body of work unto itself.

Rob

I can only choose one? *cries*

Daryl

So many games are simply not playable at all without cards, and even more are considerably improved with cards. No more flashy things until cards are implemented.

Jon Michaels

I would love to see the Journaling system get an overhaul. It seems a bit awkward right now. I’m sure this is outside your imagined scope but I would love good phone access for journaling. I don’t need to be able to run the game from my phone. But allowing me and my players quick and easy access to write and edit notes at any time would be highly desirable for me. I came to Foundry from running mostly “theater of the mind” games on Discord. My players love the map. I don’t think I’ll be giving up Foundry but I miss the ease of jotting down personal notes at anytime and having it together with all my other game info. My players writing up backstories and interludes between games. It’s ok in Foundry but you have to be on a computer.

Gyro

Honestly approval voting when there are so many options is the better method...

Matthew MacGibbon

i know its not here, but id like to see touch support in core. now that we're getting out of the pandemic, i think foundry could really help in person gamers too. and that means touch support, whether it be a gaming table, or tablets.

John Fisher

My God, too many good choices this time around. Honestly if any of these other than weather or FoW get prioritized, we win.

Daniel S.

I know it's not on the list and there are a lot of suggestions out there, but among some other basic UI accessibility improvements I would really love to see is built in trackpad support for panning, without needing a module installed to do it.

Mark

Right now we have a bunch of addons that do the canvas interaction stuff, but it would be great if all that was just builtin instead of like 5 or more addons, some of which are out of date/abandoned... also seems maybe like it could be one of the easier tasks on the list?

Nick

i cant vote for all of them :( but cards get my vote. but id love to have cards that i can dish out active effects that affect the player when they either use a card or gain a card.

John Ackley

Savage Worlds uses cards for initiative, so Cards gets my vote.

Al Sterling

Cards... cards cards cards. Pretty pretty please. Cards.

Ryan Wolf

There are so so many cool things that Foundry can and will do. I would strongly urge people to consider voting for Card Decks and Hands. The current module was created because there are numerous game systems that really benefit from using Card Decks. The creator of that module has been incredibly busy with other projects and a new member of the community has stepped up to revamp it for 0.8. We got very lucky that there were a couple members with the skill to make it happen. Official card support would mean a lot to many users that play in systems with them. It is a baseline function that these systems need to operate at all. It might not be as flashy or as useful to some users, but for those that need it, it is the most important feature we can request. Vote for what you think is best but please at least consider card support as your choice.

Jeffrey D. Gordon

And Gun Rummy and Spades!

Ben

Please, even if it doesn’t “win” - implement card decks. There are sooooo many game systems that this would be useful for and sooooo many possibilities to expand capabilities in so many other ways. All the other stuff would be nice, but not having card decks in a VTT is like asking everyone to play at your table without writing implements.

Gage Eakins

I would love getting advanced wall features as the modules that add them are very clunky.

Charles Gill

Oof. Placeable items, event triggers and upgrading the journal would add so much beautiful functionality that right now takes a good deal of module work, but improved weather and lighting would be huge also.

Ian

and Castle Falkenstein, and Phoenix: Dawn Command...

Michael Parker

And Fiasco in a Box, and cards for Free League!

HedgehogBC

Card Decks! I need my Savage Worlds and Paranoia!


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