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Ember, Crucible, and V13!

🕑 Added 2024-09-29 15:05:53 +0000 UTC

Comments

Foundry Virtual Tabletop

Hey Christopher, thanks so much for your positivity and interest in getting involved. It's too late for the Kickstarter BUT Ember is available for pre-order from our official marketplace at https://www.foundryvtt.store/products/ember-early-access This gets you "Early Access" which is anticipated to begin in late December (our original target date) or early 2026 (if there is a delay).

Christopher Sloan

I just joined Patreon a few days ago. Is there gonna be an chance to late pledge for Ember? That concept is fantastic and would love to be involved at the least as a backer if not as an investor. I absolutely love Foundry - but would love some help with becoming better with it. I've been a GM for 40ish years but still getting up to speed using VTT and other electronic sources as far as running games.

T Wolli

Crucible is now in open beta as a system, and I really wish more energy would be invested in finalizing it soon. I confess, I even joined the Patreon specifically to test the system in the closed beta back then. I think it's an excellent system, and initial tests have convinced me that I'd gladly start a campaign in it. Unfortunately, it's not ready enough for me to dare to at the current time. I'm still missing a few functions (a button on the character sheet for recovery/rest phases, cantrips like "Light" or "Identify Magic," or even the option to level up to 18 or more). Even if it's not nearing completion yet, I'd appreciate a roadmap or at least more input. The last post about Crucible was from September 2024 – I'd really like to see more.

Foundry Virtual Tabletop

A great many features initially prototyped and developed in the context of Ember will ultimately become core Foundry VTT features. Some have already - like the SceneManager API or support for animated doors. Others will be coming to core later - for example we are using Ember to prototype the Scene Levels feature that will be a flagship component of core Foundry V14.

T Wolli

Just an idea: Is it possible to create a (paid) construction kit for those who want to use the functions but not the setting itself?

T Wolli

Hello Ember-Team, I (unfortunately) have to admit that I wasn't convinced by Ember as a setting. It was too colourful for me, too much like a computer game and so on, BUT I think many elements of Ember are great. For example, the token- or the map-generator. With my group, we're playing in our own setting and will then switch to Crusible as our system at the start of the next campaign. Now it would be interesting to know whether the generators will also be available as stand-alone modules or whether new races can be added to Ember in order to adapt them to our setting. We would then use Ember as a construction kit for our own setting, but not the game world itself. Thanks in advance for your feedback! Best regards Torsten

Shay Solo

Very excited for V13!!

Foundry Virtual Tabletop

The technical features of the maps in Ember (using GPU-optimized textures, built-in interactivity and animations, etc...) mean that they require the underlying JavaScript support that the Ember module provides. That means that they will only be usable in the game systems that the Ember module can be activated for (dnd5e or crucible). Sorry :(

Justin K

On the subject of boundaries for Ember, fair enough if Vistas aren't going to be translatable from one system to another. What about the battlemaps themselves? I like many folks have moved away from 5e in the last year or two to PF2E. I know it was an open question whether the entire ember system would be ported over to PF2E or not, but will there be a compendium of system-agnostic maps to import into other systems?

paercebal

@marco neumann : Exactly. Just having a core set of features, like the one I proposed would be enough. Then, it would be easy for mods creators to try to experiment with it.

paercebal

I believe battlemaps and the vistas I envision (perhaps naively) should be very similar, with the following differences: 1 - You cannot zoom a vista. You are constrained to something like the css property "object-fit : constrain" (or cover) for the background. 2 - actors could have a third (optional) image, in addition to the portrait and the token, called "avatar" that would be used in the context of a Vista (like a token is in a battlemap). In addition to moving around the "avatar", maybe the gamemaster could zoom in/out that "avatar" with the scroll button of the mouse for convenience 3 - optional: A bubble could be used when a specific actor speaks, or even could be used to convey the mood. This feature would enable the gamemaster to show something akin to visual novels, like Vampire: The Masquerade: Cotteries of New York. Of course, the gamemaster still have to find and potentially customize the art, but this is already what is done with battlemaps, and tokens, so this is nothing new, I believe.

Marco Neumann

Regarding Vistas: I'm wondering if there are authoring / creation tools and maybe a dedicated scene type that would help others to create something like that, even without a core set of artwork. I think that the creation of theatre-like scenes (especially for theatre of the Mind) is rather hacky in Foundry.

Foundry Virtual Tabletop

Hey paercebal, it's not *entirely* clear to us yet either where we are going to draw these boundaries. Many of the features we have developed in Ember like the Vista System, Dynamic Tokens, or region map features are very heavily integrated into the structure and assets we have *in Ember*. The Vista System, for example, wouldn't provide any value to anyone without the beautiful artwork assets that have to be created in a very specific and specialized way to work within that system. A core offering of Vistas would either be provided without any artwork at all - which would feel very unsatisfying - or would require developing a core set of visual assets which would be expensive in terms of cost and time. To paraphrase all that - it's very complicated. A project like Ember gives us a platform and opportunity to do these features which might not exist otherwise.

Foundry Virtual Tabletop

Yes of course! That's right here: https://www.kickstarter.com/projects/foundryvtt/ember-rpg

paercebal

Hello, It is not clear to me if some generic features from Ember (like the Vistas), will be available in FoundryVTT, as a separate (potentially paid, which is ok to me) module, or if it is available only within Ember. In my personal case, I have an ongoing campaign, so there's no way I'll switch to Ember, and I would really like Vistas (to replace my default welcome battlemap, as well as the "scene battlemaps" I use to simulate Vistas since years ago. Anyways, thanks for all the work you and your team are doing on FoundryVTTn giving the whole RPG community a viable, standalone software (instead of a "live-service" that seems to pollute the software worlds today). Thanks,

J Subscribes

Is there a link to the Kickstart for Ember?


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