Build 0.3.5 Chapter Three and Steam Announcement
🕑 Added 2024-08-15 16:00:04 +0000 UTCVersion 0.3.0 is now available! This update opens up the third dungeon area of the game, the Storm Cliffs and beyond. New monsters, boss fights and the powerful Dragonform await. This update not only adds a chunk of new content, but also refinement of many game systems, bringing us much closer to a final release. And with that I would like to announce that Monster Souls: Chains of Chimera will be coming to Steam! Check out the page and consider adding it to your wishlist, it really helps the game's visibility on Steam.
https://store.steampowered.com/app/2432930/Monster_Souls_Chains_of_Chimera/
0.3.5 Changelog
Fixed more issues with the dragon fortress and events surrounding being captured and facing the dragon in the Colosseum.
Added an interaction to the mysterious lightning barrier in the Secret Grotto.
Slightly improved clarity during item use context in the character menu. (UI is not final.)
When a status effect cannot be overwritten will display a "Null" text instead of the usual text.
Fixed a bug with the load menu on the start screen that would not return to the start menu when closed.
Updated the input plugin. Some prompts will change glyphs to reflect the current input device, more to come on this.
0.3.3.1 Changelog
Fixed issue that would arise when the party is taken to the dungeon when hero is not in dragonform.
Fixed issue with surrendering to Hoplites after already going through the colosseum battle.
Fixed issue with "Retry" on Dragon game over.
Fixed issue with auto-save not working after transitioning to a new area, resulting in player being set back to a previous area when "retrying" on a game over.
Fixed backwards facing party during some battles.
Currently "Retry" and "Give In" both result in a reload of an auto-save that happens after entering a new zone. The Dragon boss battle is the only exception, with "Give In" leading to a post defeat scene with a slightly different outcome.
0.3.0 Changelog
Story
Expanded the events in the Smuggler's Cavern and Caspian's quest.
New area, the Storm Cliffs has been added. Explore a Mediterranean inspired coastline filled with hidden grottos and ancient ruins on your quest to retrieve the Dragon Soul gem!
New Monsters
Lizardfolk aka Dragonkin

Descendants of the Old Kingdom, these are remnants of a bygone era when dragons ruled the skies. They cling to small settlements inside the caves and ruins of past settlement. They have carry a proud tradition of martial prowess and will not hesitate to test their skill against any human trespassing on their territory.
Glowfly (Minion)
A large flying beetle raised as livestock by the Lizardfolk. They produce light inside their abdomens through an alchemical process used to attract mates and, when threatened, can use their wings to emit a buzzing sound that disorients predators.
*Minion monsters are smaller enemies that will assist other monsters in battle but not participate in surrender scenarios.
Jellyfish

A type of monster that only appears near the sea. They use their tentacles to shock and debilitate adventurers. Although they seemingly have no interest in consuming them instead they have a peculiar behaviour that has befuddled natural philosophers for decades.
Clam
A rare monster that dwells inside a titanic clam shell. They are said to be the spirits of old hermits that live by the sea and are knowledgeable in the ways of arcane magic.
*The clam monster remains unfinished but will be expanded on in a future update.
And more...
New Monsterform
Dragonform can now be unlocked. Use powerful breath attacks to devastate your enemies!
Battle UI/UX Improvements
Health bars
New layout for command menus
Added Command descriptions in battle
New turn order display
New damage numbers
Smoother target selection
Updated the Retry option on Game Over screens to load an auto-save instead of continuing as normal
Battle Improvements
New status effects and abilities
Attack/Defense balancing
Condensed potions to two levels and changed them to recover amounts proportionate to max health
Added party targeted consumables
Refined attack strike visual and sound effects
Enemies fade out when defeated instead of instantly disappearing
Improved behaviour on pet Slimes in battle
UI/UX
Added Area transition titles
Updated Title screen
Updated Shop UI
Updated pause menu
Updated character edit screen
Expanded options menu
Added Key rebinding
Credits screen
Misc Improvements
Added the Dragon Monument to the Patreon monument area
Ability to unlock a teleport menu from save crystals after reaching a certain point in Chapter 3
Visual improvements for some existing areas, including updated textures and lighting.
Expanded selection of equipment and renamed some existing items
Updated selection of items available in shops
Updated some treasure chests to contain new items
Countless hours of cleaning up assets and code
Bug Fixes
Fixed pet slime drops not being able to be picked up
Fixed goblin spit roast scene not being able to be triggered
Fixed some issues with follower behaviour
Download Links:
Windows: Link
Windows32: Link
Linux: Link
Mac: Link
Mac and Linux builds are provided but I cannot offer support for them or promise future compatibility or availability.
Keyboard & Mouse Controls:
Left click or E to Interact
Right click to Attack to break items or surprise enemies
Enter to Confirm
~ to Cancel
A,D or Arrow keys to move left and right
Space to Jump
Left Shift to use monsterform Special Actions
Left Ctrl to Dash
Q to open Character Menu(Inventory, Class, Equipment, Status)/Show command descriptions in battle
V to open Transform Menu
ESC to open Options Menu
Page Up/Page Down to cycle through characters in menus
Controller (Xbox):
A to Interact/Confirm
B to Jump/Cancel
X to Attack to break objects or surprise enemies
Y to open Character Menu/Show command descriptions in battle
Start to open Options Menu
Left Bumper to use monsterform Special Actions
Right Bumper to Dash
Left and Right Bumper to cycle through characters in menus
The game has almost full controller support for Xbox controllers although there are a few bugs left. Other types of controllers have not been tested yet.
Comments
ZxshadowxZ
I appreciate the quick response. I realised I wasn’t playing the wrong version right after I sent this… sorry for the bother.
Monster Souls
This happens if he dies at the start of his turn ie from poison or any other damage from status effects. It is fixed in 0.3.19.
ZxshadowxZ
I’m sorry if this is the wrong place to report a bug. But after beating Eros, the Fae Prince the game becomes unresponsive (I’m unable to move, or open any menu), and there’s nothing I can do except close the game manually.
Monster Souls
The download links are right there in this post.
Nightwing_Fang
It's on Itch.io.
Chibi Sifyro Chan
Oh and after reading your latest post I see that you plan on releasing this game on Steam next year, when it comes out I'll buy it that day.
Lars Curtis
PC download please
Pleiades
yeah that's not working either :c
Monster Souls
Try the 32bit version?
Pleiades
Is the windows version not launching for anyone else?
Monster Souls
I added a link.
Pleiades
I'm having issues having the getting the game to launch as well
SatoRin
looks amazing i am so excited! but seems like i cannot run the game, do you have plans on publishing the game in 32 bit?
Tellsgamutt
Congrats getting this on Steam! Thank you so much for the update, will be nice to kick back and play this later.
Monster Souls
Yeah I'll try to release it on itch as well.
ruru-berry
will it be on itch. io, too? Steam doesn't let me have it in my country is seems.
egar33770
after the load game or new game screen it’ll go to character name and type and after hitting confirm no further? Let me know if anyone troubleshoots this
NaoAmr98
Great Update! Hope Hiro can get Pregnant hahaha
Monster Souls
I would guess that an update to mac has finally broken it for good. There's nothing I can do about it now.
Monster Souls
Read the post, bugs will not have a surrender scene and clams are not finished.
Lemon
I am super impressed by the presentation and overall amount of work and love you’ve put into this game. I will be following you until final release- i’m so excited. Genuinely thank you for the hard work 🤍 I can’t wait to see where this project goes.
Mr Dan
love the new UI - good work :D
Someone
I had the same issue! Surrender scenes against some monsters, like the bug and the clam. Are they supposed to have also surrender scenes?
iHiroto
I believe the surrender scene for the dragonkin after you pass the arena-esque one does not play out if you surrender to the dragonkins again. I think it's the game-over scene.
Monster Souls
Which surrender scenes?
viltx
Hey, the surrender scenes does not play out - or is it just me?
UMBRAN18
Hey, have there been any changes as to how to play this on Mac? I've tried a bit of the usual ways and it doesn't seem to work.
Bagz
Of course
Monster Souls
Have you unzipped the folder?
Bagz
Anybody else having issues launching? I am getting a unityplayer.dll cannot be found error
Blue
LETS GOOOOOO
Vinick
Is the Clam going to be a vore-ish type enemy?
plov
It's excellent. The game is excellent. You're excellent. thanks for the free access, otherwise I can't subscribe for a political reason:(
Mihr Luck
Well thank you! I won't wishlist it to my steam, but I will def buy it when it releases and hide it under my private games xD
Monster Souls
It was intended.
Mihr Luck
Hmm you sent this to non paying patreon as well. Dunno if you meant to do that.
Monster Souls
I'll do as much as I can to support Steam features and input options. There shouldn't be any restrictions.
patarina
YAAAYYYYY
Lego
With Steam, will you be supporting Steam Input? Also, are there any restrictions on the version that will be available on Steam? (Camp Buddy couldn't be sold on Steam at all, and Camp Buddy: Scoutmaster Season had to drop some of the flashback parts due to perceived age of characters.)
sinta stein
the games looks so awesome, i can't wait to play some!