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Functional Hazard Interactables
🕑 Added 2025-02-08 17:44:10 +0000 UTCThis is just a simple proof of concept, the final iteration will require multiple valves to be turned on or off in order to deactivate certain hazards. Some hazards can't be deactivated.
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Teacher on the road
This is such a great idea, I can already think about the quests you're cooking lol