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The Carmine Cheerleader - Issue #6 Progress Report and Rules Design

🕑 Added 2021-01-26 18:32:28 +0000 UTC

Comments

Dinonumber

I think it might be better instead of making the check very hard to make them multi-stage with lessening penalties but that are not so hard to drop the level of, or do the % thing so it's not so much a question of IF but WHEN it will wear off (similar to how you did the finishing moves of lovehammer) or by reducing the difficulty when the roll is close to success. which prevents a single move or status effect completely defeating the protag (ofcourse, their situation will hardly be favorable) due to consistently failing the recovery turn after turn. That said, I'm assuming that outcome ISN'T the objective- after all we WANT to see the protag get fucked a little. On the other hand if them throwing off a status immediately is a possibility you want to avoid while keeping the significance of the difficulty to throw off I hope I've given you some ideas. As far as what the statuses do, I think you're on solid steps. Ahegao makes it hard to focus on anything, mindbreak damages their ability to think straight, and pleasureslut outright interferes with their ability to retain their original goals beyond getting dicked.

Trinal

Possibilities for Mindbreak: In situations where she is not required to make a int/hypno check, have her make a somewhat easy int check, failing causes the girl to make a stupid decision they would otherwise not do. Possibilities for PleasureSlut: Just to not Immediately break a girl that gets pleasureslut, maybe have her only make the check if she fails the normal pleasure resistance. Otherwise, if we're really leaning into her breaking herself, make her roll whenever she could imagine getting in a "saucy" situation and if she fails she will do whatever she can to get into that position, everything from making sure she can't escape by herself and all that jazz.


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