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Monday(?) development update!

🕑 Added 2017-11-29 23:00:10 +0000 UTC

Comments

KazzKazz

while I agree that the fighting mechanic of the game is shallow, it is not the only core game play mechanic where you as a character can't be everywhere at once you have to manage your time in the game. I believe this time management to be the actual core game play mechanic and keeping the battle simple help keep this from feeling cumbersome. Making the battles into a more beat em up ( Flashy ) style could help them from feeling stale over time.

Not sure, but this is just my opinion, have you guys ever though of changing the fighting mechanic? I don't know, but I think that the fighting system is new and cool (for me at least) but as the game goes on, I think that it loses his charm pretty fast, in the sense that one can hit the limit to basically become unstable and just tank + beat the shit out of any enemy, this really take a big chonke of the game, at least in my opinion and if this factor could be more dynamic it could really add a lot of game play to the game. I know that there are wayyyy too many things that you guys are working on, and this game is really shaping in to, not only a "Sexy sexy" game, but totally a full game, if you where to take away the H scene, the game would still be fun to play.


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